![]() ![]() Even if they were seeing the same scene, the information they took away from it and how they interpreted it differed depending on the viewer. The original game used cartoon-like, stylised art, and the story was completed by players using their imagination to supplement portions that couldn’t be depicted as a result. It was an exciting task to introduce a new current of wind to FINAL FANTASY VII, but at the same time, there was some fear. This is how Cloud in the Remake Version came to be. Write new lines of dialogue to add for him. How would he act toward Barret? What sort of distance would he keep while interacting with passers-by on the street? I picture the scene of Midgar in my mind and imagine Cloud moving through it. His attitude toward his childhood friend Tifa. So I revisited the experiences that he’d had in his life so far, thinking of the effect that each individual event would have had on him. When Cloud came to Midgar and was hired by Avalanche, this was the sort of look that he would have had on his face. This time, it was this Cloud that I needed to depict. ![]() Rather, here was a young man with fiery features, looking straight at me through the screen with aggression in his eyes. It wasn’t post-Advent Children Cloud, with kindness brimming from within. It must have been in the very beginning stages of developing FINAL FANTASY VII REMAKE that I got to see the Remake version of Cloud for the first time. KAZUSHIGE NOJIMA (STELLAVISTA LTD.) - STORY & SCENARIO We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar. When you think of Midgar’s final boss, you probably think of the M.O.T.O.R., but in this game new bosses will appear and add to the excitement of the story even more. With regard to new characters, of whom I said during past interviews that there would be “none” – though they aren’t main characters, their numbers ended up growing considerably in the process of creating a rich depiction of Midgar. Even in this Midgar portion alone, the density and volume are so great that I had to give directions to lighten them. Opportunities for discussing our true intentions are few, but with regard to the size of the game that many are asking about – there’s no reason at all to worry. As such, I feel like I’m looking forward to the release as much as anyone, as I’ve been carrying around these ideas for a long time. Since that initial plan and my first ideas, other projects took-shape and I became very busy as they moved forward, but I never stopped thinking about VII. We’d gone through Advent Children, Before Crisis, Crisis Core, and Dirge of Cerberus, and I was planning this by myself for about a year as the fifth and final entry in the compilation. I started up the FINAL FANTASY VII REMAKE project around the time of Compilation of FINAL FANTASY VII. TETSUYA NOMURA - DIRECTOR & CONCEPT DESIGN In fact, the one who’s looking forward to playing this game the most right now might actually be me. While ensuring that the spirit of the original game is kept intact, these members are adding to it the power of a new generation.Īs a result, the game that is about to be born surpasses even my own expectations as the one who voiced the desire to take this endeavour on in the first place. And, to my delight, creators from younger generations all over the world have come forth upon hearing news of FINAL FANTASY VII REMAKE’s production. To all the people I had a chance to meet with back then, the “right time” has finally arrived.įor the FINAL FANTASY VII REMAKE, developers who worked on the original game have come onboard once again as core members, including myself as Producer, Tetsuya Nomura as Director, Motomu Toriyama as Co-Director, and Kazushige Nojima on Story & Scenario.Īdditionally, we also have people like Co-Director Naoki Hamaguchi who are now part of the core development team, who was just a fan of FINAL FANTASY VII back then. ![]() But, if the 'right time' comes along, we might just do it someday!” This is how I'd respond back then, who knows how many hundreds of times. “If we were to create a remake of that now, it would be an enormous amount of data, and who knows how many years it would take. It was to the point where it almost felt like an alternative way to say goodbye, so eventually I started pre-emptively giving my response to the question before they’d even asked it. The question that I always got as we got up to part ways was, “When are you making the FINAL FANTASY VII REMAKE?” In the several years following 2009, when I was running around all over the world promoting the FINAL FANTASY XIII series, I had opportunity to speak to many fans and journalists. ![]()
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